9/21/2023 0 Comments Ufo afterlight tech treeThere are also new abilities, trainings and Specializations for each occupation. It's more like the "classes" and trainings in UFO afterlight.Īll of them being able to participate in Tactical Missions, some of them required for special missions. xDĪlso, I have something a bit similar to those perk ideas in my Tech Tree of shorts. And no worries, I was thinking of shields more like the ones in Apocalypse. Quote from: Chiko on January 27, 2012, 05:27:21 pm -Sure, I can make those shields. Hope someone may want to reuse the aasets Some nice content, at least the original plasma rifle alike and the research screen. It crashes the game and I can't find what's causing the problem. it works ok right until someone wearing it dies. Next will be the fire resistant armor and I will probably release an update. I've seen some similar ideas in the mod library so I'm tempted to ask an author if I can use their work instead. The only thing to do now is to make the battlescape paperdolls, which is making me lazy already. I couldn't get the palette thing to work with the original vest idea so I had to make some adjustments: I hope it does coz otherwise we will find ourselves with stuck units. That being if a 2x2 armor is detected by the game when loading units into a ship. There's one thing that is worrying me, though. They you can produce various robot hulls that functions as armours, be it HWPs, humanoid droids or Sectopod-like machines. Quote from: Solarius Scorch on November 16, 2016, 10:06:55 pm -Yes, I had the same idea! You manufacture an "AI core", which has some simple armour set as default (used when no other armour is assigned to it), for example the small threaded drone or something even simpler. Yes, I had the same idea! You manufacture an "AI core", which has some simple armour set as default (used when no other armour is assigned to it), for example the small threaded drone or something even simpler. Maybe they should also be able to man HWPs like Technicians do. So different armors could range from humanoid forms to a 2x2 Sectopod-like form. Maybe they could be more like modular robots. Quote from: Chiko on November 15, 2016, 10:21:55 pm -*Gasp!* that gives me an excelent idea for Androids.
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